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TRIGONOMETRYSINCOSTANIDENTITIESGEOMETRYFOUNDATIONS

Trigonometry — Sin, Cos, Tan, and Identities

The trig ratios for right triangles, the key identities, and the laws for solving any triangle.

The Right Triangle Ratios

For a right triangle with angle θ (not the right angle):

sin θ = opposite / hypotenuse
cos θ = adjacent / hypotenuse
tan θ = opposite / adjacent

Mnemonic: SOH CAH TOA

The reciprocals:

csc θ = 1/sin θ = hypotenuse / opposite
sec θ = 1/cos θ = hypotenuse / adjacent
cot θ = 1/tan θ = adjacent / opposite

And the quotient:

tan θ = sin θ / cos θ
cot θ = cos θ / sin θ

Solving Right Triangles

Given one side and one angle (or two sides), find everything else.

Right triangle, angle = 35°, hypotenuse = 10

opposite = 10 × sin(35°) ≈ 10 × 0.574 = 5.74
adjacent = 10 × cos(35°) ≈ 10 × 0.819 = 8.19

Inverse trig functions — find the angle from the ratio:

sin⁻¹(0.5) = 30°
cos⁻¹(√2/2) = 45°
tan⁻¹(1) = 45°

Also written arcsin, arccos, arctan. The output of arcsin is in [−90°, 90°]; arccos in [0°, 180°]; arctan in (−90°, 90°).


The Fundamental Identity and Derived Identities

Pythagorean identities (from cos²θ + sin²θ = 1):

sin²θ + cos²θ = 1
1 + tan²θ = sec²θ
cot²θ + 1 = csc²θ

Angle addition formulas:

sin(A + B) = sin A cos B + cos A sin B
sin(A − B) = sin A cos B − cos A sin B
cos(A + B) = cos A cos B − sin A sin B
cos(A − B) = cos A cos B + sin A sin B
tan(A + B) = (tan A + tan B) / (1 − tan A tan B)

Double angle formulas (set B = A in addition formulas):

sin(2A) = 2 sin A cos A
cos(2A) = cos²A − sin²A = 1 − 2sin²A = 2cos²A − 1
tan(2A) = 2 tan A / (1 − tan²A)

Half angle formulas:

sin²A = (1 − cos 2A) / 2
cos²A = (1 + cos 2A) / 2

Product-to-sum and sum-to-product — useful in signal processing and integration:

sin A cos B = ½[sin(A+B) + sin(A−B)]
cos A cos B = ½[cos(A−B) + cos(A+B)]
sin A + sin B = 2 sin((A+B)/2) cos((A−B)/2)
cos A + cos B = 2 cos((A+B)/2) cos((A−B)/2)

Solving Non-Right Triangles

Right-triangle trig only handles right triangles. For any triangle with sides a, b, c and opposite angles A, B, C:

The Sine Rule

a/sin A = b/sin B = c/sin C

Use when you know: two angles and a side (AAS or ASA), or two sides and a non-included angle (SSA — watch for ambiguous case).

Triangle with A = 40°, B = 75°, a = 8
C = 180° − 40° − 75° = 65°
b = 8 × sin(75°)/sin(40°) ≈ 8 × 0.966/0.643 ≈ 12.0

The Cosine Rule

a² = b² + c² − 2bc cos A
b² = a² + c² − 2ac cos B
c² = a² + b² − 2ab cos C

Use when you know: two sides and the included angle (SAS), or all three sides (SSS).

Rearranged for finding an angle:

cos A = (b² + c² − a²) / (2bc)

Note: when A = 90°, cos A = 0, and the formula reduces to Pythagoras. The cosine rule is the generalisation of Pythagoras.


Area of a Triangle via Trig

When you know two sides and the included angle:

Area = ½ ab sin C

More general than base × height — you don’t need the height directly.


Graphs of Trig Functions

sin(x):

  • Period: 2π
  • Range: [−1, 1]
  • Starts at 0, rises to 1 at π/2, back to 0 at π, down to −1 at 3π/2, back to 0 at 2π

cos(x):

  • Period: 2π
  • Range: [−1, 1]
  • Starts at 1, same shape as sin but shifted left by π/2 (cos(x) = sin(x + π/2))

tan(x):

  • Period: π
  • Range: (−∞, ∞)
  • Vertical asymptotes at x = π/2 + nπ (where cos = 0)

Transformations of trig functions

y = A sin(Bx + C) + D
  • A — amplitude (peak height from midline)
  • B — angular frequency; period = 2π/B
  • C — phase shift (horizontal shift = −C/B)
  • D — vertical shift (midline)
y = 3 sin(2x − π/4) + 1
Amplitude = 3, period = π, phase shift = π/8, midline = 1

Inverse Trig Functions — Ranges

Because trig functions aren’t one-to-one, their inverses have restricted domains:

FunctionDomainRange
arcsin(x)[−1, 1][−π/2, π/2]
arccos(x)[−1, 1][0, π]
arctan(x)(−∞, ∞)(−π/2, π/2)

arctan is especially useful in physics and programming — it converts (x, y) coordinates to angles. Most programming languages have atan2(y, x) which handles all four quadrants correctly.


Where Trig Actually Appears

Waves and oscillations: any periodic signal is a sum of sine waves (Fourier’s theorem). Sound, light, AC electricity, radio — all described with sin and cos.

Rotation and vectors: rotating a vector (x, y) by angle θ:

x' = x cos θ − y sin θ
y' = x sin θ + y cos θ

This is the rotation matrix. It’s pure trig.

Navigation and surveying: distances and bearings. The sine and cosine rules are used to calculate positions from angles — GPS, dead reckoning, triangulation.

Complex numbers: Euler’s formula ties it all together:

e^(iθ) = cos θ + i sin θ

Multiplication of complex numbers is rotation in the plane. Trig is the geometry of the complex numbers.